Subway Candy Princess Runner
Subway Candy Princess Runner
Subway Candy Princess Runner


Year
2021
Company
GameYug Interactive
Category
Action · Runner
Platform
Android
About The Project
About The Project
It's an endless runner where players navigate a fast-paced candy themed environment, dodging obstacles like deadly snakes, bus and other hazards while being pursued by a Monster. The game incorporates exciting features such as temporary power-ups like flight (flying horse), increased jump (Super Sneakers), and automatic candy collection (Candy stick). Players can also personalize their runner with unique characters and vehicles like car, bike and UFO. The inclusion of leaderboard encourages competition among players. Overall, the game is presented as a fast-paced and addictive experience, ideal for short bursts of mobile gaming fun.
It's an endless runner where players navigate a fast-paced candy themed environment, dodging obstacles like deadly snakes, bus and other hazards while being pursued by a Monster. The game incorporates exciting features such as temporary power-ups like flight (flying horse), increased jump (Super Sneakers), and automatic candy collection (Candy stick). Players can also personalize their runner with unique characters and vehicles like car, bike and UFO. The inclusion of leaderboard encourages competition among players. Overall, the game is presented as a fast-paced and addictive experience, ideal for short bursts of mobile gaming fun.
My Contribution
My Contribution
Gameplay Mechanics: Enhanced player movement with left, right, jump, and slide mechanics.
Object Pooling: Optimized collision detection and performance.
Level Design: Placed 3D objects to create diverse environment section prefabs.
Obstacle Generation: Procedurally generating random obstacles with variety.
Scoring System: Distance-based scoring mechanics.
Player Customization: Unlock and purchase characters and vehicle customization.
Bug Fixing & Testing: Comprehensive testing and optimization.
Gameplay Mechanics: Enhanced player movement with left, right, jump, and slide mechanics.
Object Pooling: Optimized collision detection and performance.
Level Design: Placed 3D objects to create diverse environment section prefabs.
Obstacle Generation: Procedurally generating random obstacles with variety.
Scoring System: Distance-based scoring mechanics.
Player Customization: Unlock and purchase characters and vehicle customization.
Bug Fixing & Testing: Comprehensive testing and optimization.
Tech & Tools
Tech & Tools
Unity Engine, C#, Blender, Object Pooling





