Multiplayer with Photon PUN 2

Multiplayer with Photon PUN 2

Multiplayer with Photon PUN 2

Year

2024

Client

Self

Category

Multiplayer · Shooter

Platform

PC

About The Project

About The Project

A fully functional multiplayer game built from the ground up using Unity and Photon PUN 2 networking framework. This project demonstrates enterprise-level multiplayer architecture including real-time player synchronization, dynamic game state management, and responsive networking across distributed players. Engineered as a production-ready foundation and comprehensive learning resource, it showcases seamless integration of complex networking systems, synchronized gameplay mechanics, and scalable lobby infrastructure. Features a complete deathmatch experience with real-time leaderboards, persistent player stats tracking, and synchronized weapon systems. Serves as an ideal blueprint for building competitive multiplayer shooters, cooperative adventures, or any networked gameplay experience requiring robust, battle-tested architecture.

A fully functional multiplayer game built from the ground up using Unity and Photon PUN 2 networking framework. This project demonstrates enterprise-level multiplayer architecture including real-time player synchronization, dynamic game state management, and responsive networking across distributed players. Engineered as a production-ready foundation and comprehensive learning resource, it showcases seamless integration of complex networking systems, synchronized gameplay mechanics, and scalable lobby infrastructure. Features a complete deathmatch experience with real-time leaderboards, persistent player stats tracking, and synchronized weapon systems. Serves as an ideal blueprint for building competitive multiplayer shooters, cooperative adventures, or any networked gameplay experience requiring robust, battle-tested architecture.

My Contribution

My Contribution

  • Network Manager & Game State: Complete Photon integration managing connection, lobby browsing, room lifecycle, and Master Client authority system ensuring all players follow consistent game progression with synchronized game state.

  • Player Controller: Real-time movement synchronization across all players with responsive character controls, instant position updates, and seamless multiplayer presence.

  • Synchronized Weapon System: Fully synchronized shooting mechanics with split-second accuracy, intelligent damage calculation, fire rate management, hit detection across network boundaries, and instant particle effects visible to all players.

  • Real-time Event Broadcasting: Comprehensive system logging all significant gameplay events (player spawns, eliminations, damage dealt, score changes) with instant notifications visible to all participants.

  • Deathmatch Interface: Complete match selection and management system featuring real-time room listings with availability status, player count tracking, one-click room creation/joining, and pre-game player roster with synchronized ready system.

  • In-Game UI Systems: Event log with color-coded notifications, live game timer, and automatic leaderboard display on match completion showing real-time rankings and player statistics.

  • Leaderboard & Stats System: Real-time dynamic rankings tracking kills, deaths, and scores with instant updates throughout match and visual differentiation for competitive performance analysis.

  • Network Manager & Game State: Complete Photon integration managing connection, lobby browsing, room lifecycle, and Master Client authority system ensuring all players follow consistent game progression with synchronized game state.

  • Player Controller: Real-time movement synchronization across all players with responsive character controls, instant position updates, and seamless multiplayer presence.

  • Synchronized Weapon System: Fully synchronized shooting mechanics with split-second accuracy, intelligent damage calculation, fire rate management, hit detection across network boundaries, and instant particle effects visible to all players.

  • Real-time Event Broadcasting: Comprehensive system logging all significant gameplay events (player spawns, eliminations, damage dealt, score changes) with instant notifications visible to all participants.

  • Deathmatch Interface: Complete match selection and management system featuring real-time room listings with availability status, player count tracking, one-click room creation/joining, and pre-game player roster with synchronized ready system.

  • In-Game UI Systems: Event log with color-coded notifications, live game timer, and automatic leaderboard display on match completion showing real-time rankings and player statistics.

  • Leaderboard & Stats System: Real-time dynamic rankings tracking kills, deaths, and scores with instant updates throughout match and visual differentiation for competitive performance analysis.

Tech & Tools

Tech & Tools

Unity Engine, Photon PUN 2, C#, Networking, Real-time Synchronization

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

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