Multiplayer with Photon PUN 2
Multiplayer with Photon PUN 2
Multiplayer with Photon PUN 2


Year
2024
Client
Self
Category
Multiplayer · Shooter
Platform
PC
About The Project
About The Project
A fully functional multiplayer game built from the ground up using Unity and Photon PUN 2 networking framework. This project demonstrates enterprise-level multiplayer architecture including real-time player synchronization, dynamic game state management, and responsive networking across distributed players. Engineered as a production-ready foundation and comprehensive learning resource, it showcases seamless integration of complex networking systems, synchronized gameplay mechanics, and scalable lobby infrastructure. Features a complete deathmatch experience with real-time leaderboards, persistent player stats tracking, and synchronized weapon systems. Serves as an ideal blueprint for building competitive multiplayer shooters, cooperative adventures, or any networked gameplay experience requiring robust, battle-tested architecture.
A fully functional multiplayer game built from the ground up using Unity and Photon PUN 2 networking framework. This project demonstrates enterprise-level multiplayer architecture including real-time player synchronization, dynamic game state management, and responsive networking across distributed players. Engineered as a production-ready foundation and comprehensive learning resource, it showcases seamless integration of complex networking systems, synchronized gameplay mechanics, and scalable lobby infrastructure. Features a complete deathmatch experience with real-time leaderboards, persistent player stats tracking, and synchronized weapon systems. Serves as an ideal blueprint for building competitive multiplayer shooters, cooperative adventures, or any networked gameplay experience requiring robust, battle-tested architecture.
My Contribution
My Contribution
Network Manager & Game State: Complete Photon integration managing connection, lobby browsing, room lifecycle, and Master Client authority system ensuring all players follow consistent game progression with synchronized game state.
Player Controller: Real-time movement synchronization across all players with responsive character controls, instant position updates, and seamless multiplayer presence.
Synchronized Weapon System: Fully synchronized shooting mechanics with split-second accuracy, intelligent damage calculation, fire rate management, hit detection across network boundaries, and instant particle effects visible to all players.
Real-time Event Broadcasting: Comprehensive system logging all significant gameplay events (player spawns, eliminations, damage dealt, score changes) with instant notifications visible to all participants.
Deathmatch Interface: Complete match selection and management system featuring real-time room listings with availability status, player count tracking, one-click room creation/joining, and pre-game player roster with synchronized ready system.
In-Game UI Systems: Event log with color-coded notifications, live game timer, and automatic leaderboard display on match completion showing real-time rankings and player statistics.
Leaderboard & Stats System: Real-time dynamic rankings tracking kills, deaths, and scores with instant updates throughout match and visual differentiation for competitive performance analysis.
Network Manager & Game State: Complete Photon integration managing connection, lobby browsing, room lifecycle, and Master Client authority system ensuring all players follow consistent game progression with synchronized game state.
Player Controller: Real-time movement synchronization across all players with responsive character controls, instant position updates, and seamless multiplayer presence.
Synchronized Weapon System: Fully synchronized shooting mechanics with split-second accuracy, intelligent damage calculation, fire rate management, hit detection across network boundaries, and instant particle effects visible to all players.
Real-time Event Broadcasting: Comprehensive system logging all significant gameplay events (player spawns, eliminations, damage dealt, score changes) with instant notifications visible to all participants.
Deathmatch Interface: Complete match selection and management system featuring real-time room listings with availability status, player count tracking, one-click room creation/joining, and pre-game player roster with synchronized ready system.
In-Game UI Systems: Event log with color-coded notifications, live game timer, and automatic leaderboard display on match completion showing real-time rankings and player statistics.
Leaderboard & Stats System: Real-time dynamic rankings tracking kills, deaths, and scores with instant updates throughout match and visual differentiation for competitive performance analysis.
Tech & Tools
Tech & Tools
Unity Engine, Photon PUN 2, C#, Networking, Real-time Synchronization













